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Your field of play is effectively widened by the ability to quickly turn your head, so I was constantly scanning my environment - first out of caution, but eventually, when I realized Rush of Blood wasn’t going to be very scary, out of obligation. While Rush of Blood is a pretty standard rail shooter, the ability to look around when you hear something creeping around behind you or see an enemy out of the corner of your eye makes the experience far more engaging in VR. And yet, despite its relative blandness, there's something inviting about its cheesy brand of carnival-themed horror, casual arcade shooting, and gimmicky rollercoaster-based structure.
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Based tangentially on characters and imagery from the 2015 interactive horror story from which it draws its name, Until Dawn: Rush of Blood fails to deliver anything new or remarkably exciting as a virtual reality experience, an arcade-style first-person shooter, or an Until Dawn spinoff. Being overwhelmed by enemies is an experience made much more terrifying by PlayStation VR, and even the bravest gamers will likely leave Until Dawn: Rush of Blood with a few goosebumps.For a game with the words “rush” and “blood” in its title, this on-rails VR arcade shooter is sadly lacking in thrills. For one, it is genuinely scary, transporting players to some rather unnerving locations, and bombarding them with jump scares. Until Dawn: Rush of Blood's calibration problems are rather severe, but at the same time, there's still enough positive qualities about the game. To get around the PlayStation Move calibration issues, players can use the DualShock 4 to play, but it's just not as fun. Furthermore, since the biggest calibration problem (the off-center problem) seems to only rear its ugly head when players die at very specific sections of the track, it's basically a nonissue for those that are skilled at the game, making subsequent playthroughs much more enjoyable. On the bright side, each rollercoaster is relatively short, so if one loses progress, it's minutes, not hours' worth, alleviating some of the frustration when calibration is needed. Before too long, Until Dawn: Rush of Blood is in such dire need of calibration that it is almost unplayable. The result is players having to twist their arms like contortionists just to aim at the enemies properly, making it much more difficult to survive. For one reason or another, extended play sessions result in the PlayStation Camera sometimes confusing which Move controller is in which hand, and what direction they're pointing. These irritating PlayStation VR headset calibration issues only seem to appear after dying on a curve, but Until Dawn: Rush of Blood has other calibration problems as well, pertaining to the PlayStation Move controllers. Trying the usual tricks to recenter the picture doesn't work, so players are forced to restart and lose all of their progress for that particular coaster. This keeps happening for each subsequent death, until players are required to turn all the way to their left just to see what is going on. What happens is when players die on the track while going around a curve, they respawn slightly off-center.
![pc version until dawn rush of blood pc version until dawn rush of blood](https://www.gamingdragons.com/images/game_img/screenshots/rushofbloodvr/until-dawn-rush-of-blood-screen-10-ps4-eu-13oct16.jpg)
In fact, Until Dawn: Rush of Blood requires near-constant calibration of the PlayStation VR hardware, and the only way to calibrate it properly requires players to completely close out of the game and restart it.